Defensive cooldowns can be interestingly utilized, and for the most part, are completely variable based on the fight, your co-tank, and what is best for your raid group. Their special “niche” to separate them from other tanks is their short defensive windows as a skill test. If you have a slightly faster or slower GCD than these two don’t worry about it too much, as long as you aren’t stacking skill speed like a maniac or losing your 5th IR FC it won’t be a significant loss. If the other tank wants to main tank you can swap after by using Shirk. When in progression you should only be worrying about using Thrill as a defensive cooldown, saving it for optimizing Upheavals is a risk that’s not worth taking. You should use this opener in any fight where you need to skip the initial FC to fit all of your IR FCs before the boss jumps away, such as Midgardsormr (O10S) and Omega M+F (O12S). Counters will not happen if you are hit by magic damage. Your Upheaval naturally drifts later into your Trick windows since it’s often delayed slightly to avoid clipping, so Upheaval typically doesn’t come up until multiple GCDs into Trick later in a fight. TALK TO US! Before Fundamental Synergy is casted, one of the bosses will need to be brought slightly further out than the other to avoid overlapping dashes. If you just need one clear sentence for what the Marauder is, it is simply “a tank that plays like a DPS.” Value of lower Infuriate CD with FC and higher average crit with Onslaught are approximately the same. Can use Steel Cyclone instead for increased safety, but lower damage. This also applies to the 300 potency of Deliverance Upheaval since the table does not account for crit. Deliverance Upheaval is scaled down to 300 as the baseline to make the numbers more simple, if you want exact potency multiply all values by 1.05x. Crit has a higher value on WAR while Direct Hit is much worse. Most of these tips are a work in progress, and fairly incomplete. If you end on Maim, try cutting a FC and using more Onslaughts to gain another GCD. Note that it’s worth it to drop Eye just before you reapply it if it gains you a Path. This is a solid guide for beginning warriors. Your raid group has two tanks worth of cooldowns, use them to both make the fight easier, and give your healers a helping hand. On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. You always want to use IR after you finished a combo as soon as it comes off CD, never mid combo or delayed to finish your combo. 1,169 (GCDs + autos) + 300 (Upheaval) = 1,469, 0.04 x 1,469 = 58.76 potency lost on average. In the right circumstances or in late-game, a Warrior will deal burst-damage every bit as effectively as a melee DPS class, though their trade-off of defensive power for increased he… The developement team has done a complete overhaul to address this. Thriving on the enmity of his foes, there is no fiercer fighter on the field of battle. You also have to complete a Level 20 MSQ, “Sylph Management”, which realistically should be completed by the time you’re looking to unlock Warrior. FFXIV Eureka Guide by Caimie Tsukino. FFXIV Improving at Warrior Guide by bokchoykn What separates an average WAR from a great WAR to me: Damage Output: Not to be mistaken for a tank that plays like a DPS wannabe.If a Warrior outputs a high amount of damage, it demonstrates that he understands this facet of his class. Will you stay the same job forever? You still lose damage overall by using Defiance + Unchained since you lose the 5% damage and crit chance from Deliverance, but it’s so minimal now that it’s certainly worth using regularly during progression and clears. This can help you identify the specific areas where you messed up and how the other Warrior’s rotation and cooldown usage differs from yours. The potency difference between the two is completely dependent on what GCD you gain with Onslaught, which is covered more in my GCD manipulation section from earlier. Every 10 gauge is worth 1% crit chance. FFXIV Dancer Job guide And there you have it, there are no more excuses not to reach the highest echelons of this fantastical massively multiplayer game now that you have this FFXIV leveling guide. You can get Cover from PLD for Mustard Bombs without the OT tether so the main tank isn’t taking the DoT and autos at the same time. Find out your average crit rate to find out the average loss: 2412 crit = (2412 – 364 / 109) = 18.8% crit chance + 5% base crit + 8% crit (80 gauge) = 31.8% crit. If possible, you should put your SkS melds in pieces that are already crit capped, as it’s slightly better to replace a det meld than a crit meld. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. Balance(AST)  – 5% damage AoE, 10% personal, 15% full buffed – 30-60s duration, Trick Attack(NIN) – 10% Damage, 10s duration, 60s CD, Hypercharge(MCH) – 5% damage, 27-30s duration, 2m CD, Foe Requiem(BRD) – 3% damage, 15-20~s duration, CD dependant on mana, Devotion(SMN) – 2% Damage, 15s duration, 2m CD, Spear(AST) – 5% Crit rate AoE, 10% personal, 15% buffed – 30-60s duration, Chain Stratagem(SCH) – 15% Crit rate on target, 15s duration, 2m CD, Battle Litany(DRG) – 15% Crit rate, 20s duration, 3m CD, Battle Voice(BRD) – 15% DH rate, 20s duration, 3m CD, Embolden(RDM) – 10%-2% Physical damage (drops by 2% per stack), 20s duration, 2m CD, Brotherhood(MNK) – 5% Physical Damage, 15s duration, 90s CD, Radiant Shield(SMN) – 2% Physical damage, 16-20s duration, 60s CD. Warriors are combat specialists whose weapon of choice is the greataxe—a … You can do this by changing the number of Fell Cleaves that you use in the fight. Now that IR has been changed to not spend gauge, you no longer need to save your Infuriate for Berserk/IR windows and should be using it as often as possible. If you use a normal FC in Trick instead (which is what you’ll be doing here) it’s: (1,027 – 520) = 507 less potency in Trick, a 50.7 potency loss, (1,027 – 520 x 1.58) = 205 less potency in trick, a 20.5 potency loss. Holmgang can be used near the start where M is swapping to F to nullify the knockback. I expect anyone reading this guide to be able to understand how to read tooltips. Level 80 Progression Guide. Holmgang is regarded as one of the best tank cooldowns in the game due to its extremely low CD compared to other Invulns. The Crown of the Immaculate (Extreme) Tank Innocence in the center of the arena. In many fights, you can do things like using Vengeance + Thrill on one half the tankbusters and Holmgang on the other half, freeing up Rampart and Raw Intuition to be used on auto attacks. Critical Hit raises both crit chance and crit damage while Direct Hit only increases your direct hit chance. This is not always going to be the best way to do these fights and you should adjust depending on your group’s composition and your co-tank’s and healers’ preferences. As every warrior is aware, Warriors are just not wanted in endgame. If you are new to Final Fantasy XIV or just want to know if Dark Knight, Gunbreaker, Warrior or Paladin are made for you, this is the right place! General; Jobs . If the other tank is targeted and you’re both low on cooldowns, have them use their Invuln instead. Some topics will be addressed that will spread towards other avenues of play within FFXIV, but raiding will be the primary focus. Don’t feel sad if you lost tosomeone with +10 item levels over you! Both Warriors and Marauders are primarily used for tanking and specialize in wielding battleaxes. Onslaught to get back to the boss when you get knocked back or have to move out for a mechanic. Warrior Tank Tanking Ultimate Guide … Our guide goes over s Guide. After doing further math, Memeheaval is a very minor increase over standard even with trick. Read on if you’re expecting to learn about unlocking WAR, Warrior Job Identity, trait and skill list, crafters and gatherers related to WAR, and link to other important Warrior info! If you gain a Maim it’s a very minor loss, if you gain a Heavy Swing it’s a large loss. For this reason, I advocate this: that every Warrior carries 2 sets of gear. 4.2 WAR has no defined, strict rotation like it did in 4.1 and follows a priority system now. Have a guide, tips, boss strategy? Role Guides. Whichever they use first, they will always use the opposite later in the fight. FFXIV Shadowbringers leveling tips. There is currently a major issue with Defiance buffing Upheaval by absurd amounts. By saving Thrill for IR, you gain 1 IR Thrill at the cost of 2 non-IR Thrills. You can solo tank Target Analysis with Holmgang if you’re targeted by the vuln hit, try to do this when you and your co-tank are low on cooldowns. In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the front lines of battle. Jobs. The parry is negligible, like 1% mitigation, and the skill speed is a wasted stat. Your IR just came off cooldown and your Infuriate is coming off cooldown within the next 30s and you’re at 60-100 gauge. It is much better for you to pull the boss. Of most importance to me, is the change to Warriors. Somewhat close due to the boost to crit and direct hit, but not worth it even if neither non-IR Upheavals crit. We have the tank who has Male move it further out while the Female stays directly at the cardinal. In this episode I do the level 60 Warrior Quest introduced in Final Fantasy XIV Heavensward. Esuna Necessity Guide. FFXIV Tanking Guide for Beginners Basic Marauder/Warrior Tanking by praysolace What People Expect from a Tank. Guide Author Kylie Views 19070. Make sure you and your boss are never positioned on the same half of the arena as the eye when the eye cleaves are coming, it’s ok to be directly at cardinals since the cone won’t reach. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100). Rushing to or want to know how to unlock a certain class? This should land 4 GCDs at a minimum. Over the years I’ve developed a unique passion for Warrior. Cover can be abused heavily in this fight on Target Analysis. You can also use Ultimatum and have the other tank Shirk to have both bosses at once, this is especially useful for the double Optimized Blade Dance. Continue using Decimate until you run out of gauge, Deliverance Equilibrium to recover TP if needed, Use Vengeance for the 55 potency counterattacks if available. In this guide I will be talking a bit on how to play Warrior, and why it is played in this way. If you aren’t able to land all 5 FCs you likely popped IR too soon or your GCD is too slow. I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters. 2.38 gives you a very small amount of time on IR that you can lose and still get 5 FCs while 2.43 is extremely tight and will not allow lost time. I still recommend using the main-tank opener then swapping with Provoke + Shirk after Inner Release if you want your co-tank to have the boss instead. TL;DR potentially an extremely minor gain if perfectly executed, possibly a large loss if not executed properly, not recommended for optimizing damage. Based on Onslaught every 10 gauge is worth approximately 50 potency. An exception is low damage tankbusters that only need light mitigation, such as Demonic Shear in O6S, or things like Hyperdrive in God Kefka that apply a bleed based on the damage taken. Your goal for optimizing raid buffs is to dump as much gauge as possible in them and ensure that your Inner Release lines up with raid buffs when it can. Overview Warrior is a job made available on patch 2.0 (A Realm Reborn) in Final Fantasy XIV. Since none of us were a legacy warrior, we just assume that most if not all MRD/WAR weaponskills give wrath! One exception is if the downtime exceeds the duration of Eye, in which case you should end on Path instead. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. If you gain a Path Onslaught becomes a significant gain over FC. 10/8/18 – Removed outdated boss fight tips and added current ones. 3x Onslaught = 300 potency / 60 gauge = 5 PPG (Potency Per Gauge), FC – Heavy Swing = 360 potency / 50 gauge = 7.2 PPG -2.2 PPG x 50 = 110 potency loss, FC – Maim = 320 potency / 60 gauge = 5.3333 PPG -0.3333 PPG x 60 = 20 potency loss, FC – Eye = 240 potency / 60 gauge = 4 PPG 1 PPG x 60 = 60 potency gain, FC – Path = 240 potency / 70 gauge = 3.4286 PPG 1.5714 PPG x 70 = 110 potency gain, 5x Onslaught = 500 potency / 100 gauge = 5 PPG, FCx2 – Heavy Swing – Maim = 680 potency / 110 gauge = 6.181818 PPG 130 potency loss, FCx2 – Maim – Path = 560 potency / 130 gauge = 4.3077 PPG 90 potency gain, FCx2 – Path – Heavy Swing = 600 potency / 120 gauge = 5 PPG 0 potency difference, FCx2 – Maim – Eye = 560 potency / 120 gauge = 4.6666 PPG 40 potency gain, FCx2 – Eye – Heavy Swing = 600 potency / 110 gauge = 5.454545 PPG 50 potency loss. Level 70 Gear Guide. Historically, while they’re known and designed for their DPS – they don’t always come out on top of all the other tanks (It really depends patch to patch). 10s – 42 potency loss, 20s – 83 potency loss, 30s – 125 potency loss, 40s – 167 potency loss. A full set devoted to tanking will lack the power of a warrior to deal damage when asked to. For now, here’s a bunch of numbers. Required fields are marked *. Make sure you react quickly if they have Remote Resonance and you will be the one moving, pop Sprint and don’t attempt to get any GCDs in while moving the boss. Warrior Weapons, and Marauder Weapons, are various types of great axe, powerful two-handed chopping blades (with one-edged or two) on a long haft. After doing this you can unlock the actual quest to become a Warrior, “Pride and Duty (Will Bring you Down the Mountain)” which is issued by good ‘ol Wyrnzoen in Limsa Lominsa – Upper Decks. Ninja. Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character. The Ultimate Warrior Guide. In this guide, we will cover the basics of each tank and how good they are currently with a tier list for Patch 5.35 of FF14 on PC and PS4. As soon as you see the animation for the AoE go out you can Onslaught/Sprint back in. Join our IRL Cross-World Linkshells (socials lol): Contact us about anything and everything. Make sure you have around 18s left on Storm’s Eye before going into IR since you won’t be able to do your normal combos for 10 seconds. Q: How many Fell Cleaves should I get in Inner Release? Level 60 Gear Guide. Major cooldown usage is dependant on yourself, your co-tank, and your group. We outline how to level grind and the best and worst ways to do it fast. Final Fantasy XIV: A Realm Reborn. (2m) “Second” opener – Trick, Embolden, and Stratagem will be active for this window. Here’s a few things we’ll be adding on here in the near future: Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Warrior. According to calculations done by the Math Wizards on The Balance discord, these are the current BiS lists for Warrior. General Information. This is incredibly minor and you can still get 99s on every fight without doing this. But now you need to account for losing Deliverance’s 5% damage bonus for 4 GCDs and 3 auto attacks. On top of being a very strong defensive cooldown, Vengeance also deals 55 potency counter attacks every time you suffer physical damage. (90s) Brotherhood – Should always line up with IR as they share the same cooldown. check). Resistance Weapons. Updated December 29, 2020 By Banesworth 11 Comments. In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. FFXIV The Rising 2020 Guide First off, as long as you have a job at level 15, you can start the quest. This takes the average maximum gain down to 126 potency and the average minimum gain down to 3 potency. Warrior is a Disciple of War job. A majority of the cross-class actions have obvious uses, but I’ll spend a moment to discuss the ones that are less obvious to most upon first inspection. If you see buffs like Chain Stratagem, Trick Attack, Hypercharge, Balance, etc. A lot of new players aren’t aware of this part of the game, since it’s kind of tucked away behind Grand Companies. As long as it does not fall off before you use Eye, the buff will still apply to Eye’s damage. Only thing I'd disagree on is the Bravura Zenith being a good use of myth tomes. Refer to full strategy videos for timelines, group mechanics, and how to do the bulk of the fights. I personally prefer doing Infuriate after Tomahawk since it will come up right as you do your third Heavy Swing. Mar 29, 2018. Disclaimer. Save Sprint for before Oversampled Wave Cannon during Patch, there can be a lot of movement depending on which side the tankbuster is on and which tether you have. Deliverance should be 5% higher. Holding Infuriate: During IR you will use 5 FCs (25s off Infuriate CD) and spend 10 seconds in IR for 35s total. Ffxiv Warrior Guide. If you wish to change anything, select File -> Make a Copy and move around/add/remove cooldowns as you desire. Alternate UWU BiS added. Want to make money on the Warrior Forum? If Infuriate will come up, use a FC before entering Defiance to dump your gauge. FFXIV Guides is a collection of guides for Final Fantasy XIV: Stormblood and beyond. In short fights with infrequent busters (Exdeath, Kefka) you can even use Holmgang as your only tankbuster CD. If you think you might need extra mitigation and/or healing, quickly swapping to Defiance and using Inner Beast + Equilibrium into Unchained makes a great safety net at the cost of a very small amount of damage. This means you can play more than one, but not everyone has the time to hit level cap in all of them. These are the near exact potency gains/losses you’ll experience in the GCD Manipulation section. Same applies to Upheaval + Onslaught, just move your Onslaught to the next FC. Local Resonance will require the bosses to be on opposite ends of the arena, Remote Resonance will require the bosses to be grouped together. This list will simply pump your numbers to a somewhat respectable level. Our guide goes over s Guide. As I became more and more interested in FFXIV I started looking at smaller things that could improve my gameplay experience. Role Guides. If possible, try to put your SkS melds in pieces that are already crit capped and can no longer have crit melded on them. Also changed my character photo to a Lalafell. It activates much faster than Living Dead and Hallowed Ground so don’t worry about animation delay screwing you over. We're organizing our email situation if you're into that. If you would gain no crits from gauge it would be a gain of the previously listed pre-crit potency values, if you would have gained crits it would likely turn out to a loss. Want to make money on the Warrior Forum? Learn more: FFXIV Job Unlock & Requirements Guide. If you’re well geared, have everything on farm, and want to pump out a tiny bit more damage you can start pairing Thrill with specific Upheavals. You should only use this for optimization on Upheavals outside both Trick and IR, like the one 40s into the fight. 5% of 1,169 is 58.45 potency lost. You can abuse Tank LB3 on the Peripheral Synthesis with the red fists at around 7:30 to make the mechanic braindead easy. Eye’s damage is calculated immediately upon using the skill despite it not showing up until the end of the animation, I have tested it with sub 1s on Eye remaining. If you average 70 gauge you’ll have a 4% higher crit chance than someone who averages 30 gauge. The damage difference is minimal, use whatever you are more comfortable with. Ultimatum can be used to get aggro for tank swaps even if the other boss is immune since it doesn’t actually target the boss. Warriors have absolutely insane enmity generation in the first 20 seconds of the fight without having to sacrifice DPS, don’t let it go to waste. Its raw damage, its utility in almost every situation, and the mastery required to truly excel at it. Having a single Onslaught between your first and second IR (assuming 2.37/2.38 GCD and no downtime/AoE arrows) will let you start your second IR at 0 gauge after finishing your full combo and doing 2x FCs. This is mainly something you want to consider for IR. Even if Upheaval ignored Defiance, it would only come out to 1.25x damage, 19% higher damage than Deliverance (1.05x), meaning there’s a bug with Upheaval or Defiance causing it to deal abnormally high damage. A: Using Unchained just to buff Tomahawk/Heavy is very minor. Keep in mind that these Upheavals at 2 mins and 4 mins line up with Chain Stratagem, significantly boosting their odds to crit and increasing the gap between saving Thrill and using Thrill on CD. . How much potency you lose from delaying your IR depends on future IR timings and raid buffs. Now apply both the crit rate and crit damage to FC: 0.58 (crit damage) x 0.318 (crit rate) =  0.184, 18.4% more damage on average, 520 x 1.184 = 616. Their tanking capability is still great – don’t be fooled! 3/14/19 – Fixed minor issue with memeheaval math. Welcome, wild Warriors! A: This is covered in-depth in the “Using Defiance + Unchained for Upheaval” section in Optimization. First and foremost you need to have a Level 30 Marauder, and have completed the L30 MRD class quest, “Bringing Down the Mountain”. IR should always be back up here to line up with Trick. Relic Weapons. For group 2 merit category, 5/5 Savagery has a guaranteed spot in any WAR's group 2. FFXIV Frontlines PvP Guide by AliceHeuz. This guide will talk about Warrior at raiding (Level 70, 8-man) level. During Archive All you can use Onslaught to immediately get to the hand you need to be on. Relic Weapons. How, you say? IR FCs are worth 520 (base) x 1.58 (crit multi with 2412 crit) x 1.25 (DH multi) = 1,027 potency. If you’re in prog you should be using Unchained as a defensive cooldown in order to enter Defiance regularly without punishment. Warriors have the honor of possessing the highest HP of any class or job. Want to make money on the Warrior Forum? General; Jobs . Anyway, it’s already a very long post… I think that most players agree: Frontlines is pretty awesome. If you have enough gauge to spare and you would end on Heavy Swing, use a FC instead even if you’re not going to overcap gauge. With Patch 2.1 gradually approaching Naoki Yoshida, Yoshi-P, has gone into detail about several topics. Ny Cro – Lodestone || FFLogs || Twitch || Discord – Nycro#6041Feel free to message me for any questions on this guide, or things you’d like added. Ensure that whenever the boss will be untargetable that you end on Storm’s Eye to keep it up for when they come back. One static progressing through a fight will have a completely different skill rotation used compared to yours, and it may be just as viable. Doing these things will boost your damage tremendously and is what truly makes the difference between an average and skilled player. Pages in category "Warrior Set" The following 200 pages are in this category, out of 536 total. Ffxiv Warrior Guide. Posted on September 24, 2014 by civanxjc. When dealing with mobs that have very low health you can ignore Storm’s Eye as they die quickly and doing 3 more AoE attacks will outweigh the 10% damage bonus from Eye. Ending phase 1 on Maim and starting Level Checker with Eye into IR guarantees all 5 FCs before tethers go off. FFXIV Guides is a collection of guides for Final Fantasy XIV: Stormblood and beyond. The difference in performance between the “best” and “worst” race for you is not even 0.1%. Home Guides > Disciples of War > The Ultimate Warrior Guide. Bozja Resistance Weapons – Relic Upgrade Guide for FFXIV You’ll lose uses of Thrill over the course of a fight if you save them for IR. You can toss it in if you won’t be using it at all later in the fight, otherwise don’t bother. If you’re lacking a lot of SkS pieces and have low SkS 2.43 is also good. Mox Xinmagar – entirety of part 4, Unchained Upheaval testing, reviewed the guide, Emiin Vanih – layout and several general sections of the guide that I left unchanged, helped with several calculations, reviewed the guide, Berke – brought up the bug with Defiance + Upheaval being abnormal, Emiin Vanih – Paladin GuideEmiin Vanih – Dark Knight Guide. Delaying IR to dump gauge: Another option is to delay your IR 1 GCD to use a FC to drop your gauge. The feeling of playing a Warrior is spot on – the FFXIV WAR changes the meaning of “Tank and Spank”. This one will be archived. You want to be using IR once your GCD cooldown reaches the bottom left corner on your GCD icons to ensure it doesn’t clip your GCD and you don’t lose any time on it. If you aren’t tanking the boss before the add spawns you will need to provoke the add immediately or get shirk from the other tank before it spawns. As a separate project, level up all DoL classes in tandem (with the optional Fisher). I will give general tips and tricks … FFXIV Warrior Guide Read More » According to Upheaval’s tooltip, it should not ignore Defiance and should end up at base damage. Berserk and Vengeance also give one charge of Wrath upon use. FFXIV classes guide – which job to pick in Final Fantasy 14. There are two levels of Skill Speed that are considered optimal, 2.38 GCD and 2.43 GCD. Overview Warrior is a job made available on patch 2.0 (A Realm Reborn) in Final Fantasy XIV. Infograph | Video Overview. Pop sprint if you have Meteor. Yes, Direct Hit is actually that bad now. Warrior values substats a bit differently from PLD and DRK. The developement team has done a complete overhaul to address this. With Patch 2.1 gradually approaching Naoki Yoshida, Yoshi-P, has gone into detail about several topics. Final Fantasy XIV: A Realm Reborn. Several parts of this guide are now outdated, use this guide by Mox. 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It posted via active help windows which appear in-game as you possibly can, overall limits a from! ; other ; add a Guide ; FFXIV Guides ; battle ; Warrior ; Warrior apply Storm’s Eye modifier to... Bonus ) = 41 avg potency lost per second of Infuriate sitting off cooldown, roughly 21 potency per seconds. & Requirements Guide be back up during it > Tenacity = Direct chance... Addressed that will spread towards other avenues of play within FFXIV, but it is not amount... Much all or nothing – level up all DoL classes in tandem ( the. Guide for Beginners basic Marauder/Warrior tanking by praysolace what people expect from a tank job and. Long as it does not account for crit while the Female stays directly at the cost of 2 non-IR.! Its raw damage, its utility in Almost every situation, keep these numbers mind. Identify the specific areas where you want to get easier as the goes! Is minimal, use a FC before entering Defiance to dump gauge: another option is best your... Timings and raid buffs as well, upping it to ignore keeping high gauge and everything! Of 536 total ve found the right Guide if you change mains, will you race change while Direct is! Unit of Wrath upon use second of Infuriate sitting off cooldown to non-crit Upheavals, 40s – 167 potency,... 3M ) – Trick, battle Voice, battle Voice, battle Litany Brotherhood! Of WAR > the Ultimate Warrior Guide everything you need to choose between which ones you want to that. Address will not happen if you gain a Maim it’s a very minor – Fixed a minor issue with only... And Inner Release works 6 seconds which typically isn’t enough to cover multiple busters a... Fc IR at the end of phase 1 on Maim and starting level Checker with Eye into IR guarantees 5! And blow everything you need to know where you might not want to get easier as the cap goes.. Out what you should normally be using it at all later in the main... Window – Flat 10 % increase 10s, every third Thrill used on cooldown, Vengeance also one... Fc is worth 250 potency not meld Direct hit chance a fight if you to. Will lack the power of a Warrior to deal damage when asked to hectic... ; other ; add a Guide ; FFXIV Guides ; battle ; Warrior ; Warrior Warrior... Never want to pop Upheaval immediately Deliverance’s 5 % damage bonus for 4 GCDs and 3 auto attacks Warriors. Are 2.37 and 2.38 GCD and cooldown usage differs from yours on WAR while Direct ffxiv warrior guide chance to get then... Wars came out with the only other co-tank at the end of phase if! The reason the buffer FC exists ” race for you by magic damage battleaxes... To choose between which ones you want to do the bulk of the most.., group mechanics, and minor edits for clarification Thrill on your Gladiator further boosts the damage is. In 4.2 due to the boost to crit and Direct hit, but not worth it to ignore keeping gauge. 61.55 potency gained minimum ( same HP ) not accounting for loss crit... The cost of 2 non-IR Thrills is available, that 's the clear choice for WAR, which has! Is a job made available on Patch 2.0 ( a Realm Reborn use plan.